| Nights
Into Dreams
By Jeffrey
Couto
Nights is Born
Back in 1996 Sega of Japan
's Sonic Team was hard at work on a game that was meant
to help the company's latest harware platform (Saturn) fight
off new products for Sony's Playstation and Nintendo, which
had recently launched the Nintendo 64 along with a new game
that would go on revolutionize the game industry and game
design for many years to come, Mario 64.
Sega was struggling to show
off the polygon-pushing power of its new platform and needed
a killer-app to display the power of its hardware, which
at the time was seem as inferior to it's competitors' systems.
The new game would have to help push system sales and potentially
start a new game franchise exclusive to Sega's system.
In 1997 the company finally
released the game that it hoped would put the Saturn on
the map and prove once and for all that it had a viable
system with enough power to compete with Sony and Nintendo's
new systems. Sega's killer-app was entitled Nights:
Into Dreams.
The Story
In the game we are introduced
to two human characters named Elliot and Claris, residents
of twin Seeds city. One fateful night when both children
go to sleep they begin to dream, Elliot of becoming a great
basketball player and Claris of being singer, however before
they can accomplish their goals their dreams suddenly turn
into nightmares. We then go on to find out that the reason
for their nightmarish visions is Wizeman, an evil entity
that has invaded Nightopia, the world where human's dreams
are born, and is now stealing people's dream energy.
Nightopia's only hope remains
with Nights the only Nightopian who is not under Wizeman's
control. However Nights cannot save Nightopia alone, he
will need the help of both Claris and Elliot, who carry
one of the rarest dream energies and the one power that
Nights will need to save his world, courage.
The Game's Setup
The game itself is setup
in such a way that when you first enter each of the children's
different dreams you will meet up with Nights, who can then
fly throughout each of the four courses that make up every
stage, recovering the dream energies that are scattered
around. If Nights fails to make it back to the Ideya Palace
(found at the center of each dream) with the required number
dream energy spheres in time he separates from the character
you are using. Without Nights' aid both Elliot and Claris
must explore the stage on foot, recovering the dream energies,
which when returned to the Ideya Palace will bring back
Nights for the next segment of the dream.
You must complete each stage
with a minimum grade of C in order to open up the final
stage. You can increase your grade for each stage by performing
various aerial acrobatics, completing each stage quickly
and dispatching of each of the game bosses as fast as possible.
Why so Popular?
Nights was a revolutionary
game that managed to bring together not only great game
design and art, but also an amazing vision of what a video
game could be. It gave players a compelling game world in
which to take flight as Nights and freely perform a dizzying
array of aerial acrobatics, something that had never been
achieved to the degree this game did.
Nights was also a piooner
in that it was one of the first games to really require
the use of an analog controller, which at the time was still
a fairly new development in the game industry. With the
new analog controller it was possible for players to maneuver
Nights gracefully through his many aerial moves in any direction
they desired, something that could not be really duplicated
with the digital 8-way controllers that were the standard
back in 1997.
Another one of the reasons
this game stands out even today is its graphic design, which
featured some of the most intricate worlds ever seen in
a game by Sonic Team and really stood out from their past
efforts, including their Sonic games. Each of Elliot's and
Claris' dreams were carefully crafted to be a fun experience
every time you played through them and each brought something
unique to the game. However as great as the game looked
and sounded players were not quick to welcome it to their
collections.
The game's main character,
Nights, a purple colored jester-like hero was not as easily
accepted in the West as it was in Japan. Nights's concept
was also very different for its day and was not quickly
understood nor accepted by a mass-market used to playing
fighting, sports and platform games. This lackluster welcome
by players contributed to the game's failure to become a
profitable franchise for the company and the reason we never
received any real sequels to it.
Our Hero's Future
Nights has not been too
active since its original release, only appearing on the
special "Christmas Nights" disc, Sonic Adventure
(in a Nights-themed pinball game) and more recently on Sega's
Phantasy Star Online (in a special timed-quest that takes
place in a Nights-themed area).
All is not lost though,
there are still many hardcore Sega fans who want to see
Nights bought back in a new adventure and the company seems
to not be completely againt the idea of bringing him back.
Just remember how long it took to bring Sonic back from
the grave and into a new official game. Hopefully it will
only be a matter of time till we see our old friend back
again in a new game.
Jeffrey Couto |