| BESM
d20
Produced and Released by: Guardias
of Order
Introduction by: Keith
"JC" Hayward
Artwork by: Bumblebee
Introduction
Welcome to, what I hope to be a growing addition to Japan
Hero. The RPG
Hero section, being a sub-section of Fan
Powered.
Fans and geeks alike are no stranger to the world of RPG.
We’ve our own forum
that’s bursting with them and across the internet fans
and friends battle for the sake of the world with blade and
mech and sometimes both! Gamers will also be familiar with
playing RPG’s on their favorite console, be it Skies
of Arcadia , the immortal Final
Fantasy games, or the ground breaking game of the year,
Knights
of the Old Republic. But there’s another style and
format that RPG’s take, and that’s tabletop gaming.
If you aren’t familiar with what “Tabletop Gaming”
is, you might know it better by the name, "Dungeons
& Dragons". If that still doesn’t clue
you in, give this
hilarious flash cartoon a gander. ^_^
My good friends and I have been gaming for about a little
more than a decade now. Basically, it’s our poker night.
We all find time away from busy schedules, bring books, Mountain
Dew, smirks, our bag of dice and then proceed to blaze trails
of legend and adventure, be it in a “galaxy far, far
away” getting our collective butts kicked by the dark
forces of the Sith, or storming a castle, wading through an
endless scores of orcs, goblins and mountain trolls to take
down their dark master once and for all.
Video game RPG’s cannot compare to a talented storyteller
and his cast of good friends. In Tabletop Gaming, if you want
to pick up a rock and chuck it through a window, you can.
You can say anything you want without worrying about a menu
and everything is interactive.
As any Japan Hero knows, there’s more things to daydream
about than swords & sorcery… there are more galactic
realms to blaze trails through than just those inhabited by
Wookies and scruffy looking nerf herders. We want our games
and daydreams filled with henshin belts, morphers and changers!
We want to drop kick insane bad guys and power crazed martial
artist! We want a watch that can call giant robots and a realm
of space that has absolutely any and everything in it from
cat girls to space pirates to endless armies of mechanized
‘bots! Hell, some of us even just want to go to school
in Japan and try and get a date without the girl we like finding
out we turn into a
black pigs when hit with cold water!
Enter: BESM
d20; This book makes all those things possible.
Gather your best geek friends, come up with a concept outta
your favorite anime or tokusatsu… get a piece of paper
and a couple dice and prepare for the gaming experience of
a lifetime. It’s fun, exciting, hilarious and a great
way to spend an evening without really having to go anywhere,
but your friends basement.
Without any further adieu, here’s my friend Max “Overdrive”
and his detailed review of BESM
d20.
Review
Guardias
of Order’s BESM
d20: Anime role-player’s handbook.
By Max “Overdrive”
I’ve been a fan of anime for as long as I’ve
been playing role-playing games (RPG), now more than a dozen
years. In that time, I have created scores of anime styled
characters to play in a multitude of RPGs, but unfortunately
all have fallen short of the anime that inspired them. No
single role-playing game ever seemed to offer a set of playable
skills and abilities needed to embody the spirit of anime.
I had heard of the old Big
Eyes, Small Mouth game, but no one I knew played it and
it’s Tri-Stat
system that struck me as too simplistic and too foreign
to the heavily-detailed gaming style that I enjoy. It sounded
like it could be cool, but at the time, I was unwilling to
learn another new system.
Much to my delight, in 2003 Guardias
of Order released BESM
d20, which uses the d20 system that Wizards
of the Coast came out with for their reprise of the old
D&D system. I got my hands on BESM
d20 a couple months back, and I’ve taken my sweet
time reading and re-reading it, trying to get acclimated to
the nuances of the system. Though the new rendition of BESM
has the enormously popular d20 system for its framework, it
still keeps the fast and loose intention of the original game.
Things are less regimented, more fluid, and left to the imaginations
of the players and the storyteller. Combat runs at a different
pace, and is more descriptive than mechanical. Special abilities
are legion, and the character classes (should you choose to
use them; BESM
d20 can be played without character classes) slide smoothly
into any anime-styled campaign.
All this may suggest that BESM
d20 is simple to master. Nothing could be further from
the truth. Beginner gamers and storytellers will likely find
themselves intimidated by the twisting and somewhat blurry
character creation process, and many of the rules governing
battle and skills are extremely different from what vanilla
d20 gamers may be used to. The rules all make a lot of sense,
once you read through them three or four times and sort them
all out. However, novices will want a grizzled veteran of
role-playing games on hand to sort out any confusion and help
with understanding of the rules. Also, you will most certainly
want to look elsewhere for a character sheet. The one provided
in the back of the book is only marginally useful than a blank
sheet of paper.
The look and feel of BESM
d20 is straight up anime. Guardias
of Order brought a number of extremely talented artists
onto the BESM
d20 project, and must have paid them really well, because
they did one fantastic job. My hat goes off to the whole BESM
d20 art team. A wide array of anime styles and genres
are represented in the well-placed artwork throughout the
book. The standard edition of BESM
d20 only has black and white interior art, but this does
not at all diminish the superior quality and design of the
images within. However, if you don’t mind paying for
it (twice the price of the standard edition), the Deluxe edition
is printed in mind-blowing full color to show off the Real
Ultimate Power of the artwork inside. I have never in
my twelve years of gaming seen a book which such consistently
phenomenal art as BESM
d20.
So what can you do with it? Imagine any anime you’ve
ever seen and loved. BESM
d20, coupled with its sister book, d20 Mecha (which I
recommend to any BESM players who plan on including vehicles,
powersuits or giant mecha) will allow you to create anything
you can imagine. Want to run a game to emulate Big
O? No problem. Naruto?
Check. Street
Fighter? Hai! Zoids?
You betcha. Even the traditional sword and sorcery genre anime
like Record
of Lodoss Wars is easy and fun to recreate. Mixed genres
like Those
Who Hunt Elves? Just as easy Cowboy
Bebop? Yer dern tootin’, space cowboy! Even more
fun, in my opinion, is creating your own anime styled campaign
and using the BESM
d20 rules to augment the experience, like Japan Hero’s
Keith “JC” Hayward is doing.
Conclusion
To sum up all my thoughts on BESM
d20, if you want to play anime-styled role-playing games,
this is the number one resource to have. You should probably
have a D&D
3.5 Edition book on hand to help with rules. BESM
d20 is expensive for its number of pages, but there’s
nothing better for what it does. In addition, I can’t
say enough good things about the level of support that Guardias
of Order provides. At their website, you can find system
reference documents for all their major systems, as well as
forums for discussion and any errata updates for their
games.
In the coming weeks and months, I will be providing conversions
of a number of favorite characters and mecha using BESM
d20 and d20
Mecha. Also, look forward to upcoming pictures and narratives
from JC’s BESM game, where you can see anime and gamer
geeks in our natural environment.
Grab the book, grab your friends, get some dice, then fire
up your robot, strap on your changer and make sure your Japanese
school uniform is ironed. You’re about to enter a fantasy
world like none other before it. BESM d20 is definitely worth
the price of admission.
Max “Overdrive”
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