| The
Shenmue Saga (Parts I & II)
By Keith
"JC" Hayward
System: Dreamcast, X-Box
Developer: Sega
Introduction
Shenmue
is by far my greatest video game experience of all time. I’ve
fought alongside Link against the forces of Gannon in The
Legend of Zelda, barrel rolled across the stars battling
the Confederacy in Starlancer,
fought monsters side by side with my friends in Phantasy
Star Online, and am now deep in the heart of Egypt learning
the mystery of the Sands of Time in Prince
of Persia and still none have totally immersed me in a
living, breathing, organic world the way that the Shenmue
Saga has. Part detective game, part living simulator and part
fighter, this samurai like tale of wandering on a quest for
revenge had me rushing home from work and powering up my beloved
Dreamcast the moment I stepped through the door. My journeys
in Shenmue took me from the streets of Japan all the way to
the exotic land of China itself and brought to me my most
cherished and enthralling video game memories.
Owning a Dreamcast
is cool. I know it’s hip to have yourself a Playstation
2 and all, but what’s more cool is having a awesome
system that nobody else has and experiencing adventures that
nobody else can. Sure your friend down the block can play
Final Fantasy 1 Billion, but so can absolutely everyone else.
If you’re a Japan Hero fan, you already know that being
different is also cool and that you can find greatness in
places nobody else would look. You can find Dreamcasts on
the cheap now, that along with a quick search on Ebay will
snag you Shenmue I & II and after you do… after
it comes in the mail and you hit the power button to see the
magic orange light fire up, get ready for a video game experience
like absolutely none other, and believe me, it’s worth
it.
The Story
"He shall appear from a Far Eastern
land across the sea. A young man who has yet to know his potential.
This potential is a power that could either destroy him or
realize his will. His courage shall determine his fate. The
path he must traverse fraught with adversity. I await whilst
praying for this destiny predetermined since ancient times.
Awaiting in anticipation. A dragon arises from the earth,
as ominous clouds fill the sky. A phoenix descends from the
heavens trailing purple wind from its wings. The pitch black
night unfolds with the morning star its only light. And thus
the saga.... begins."
--Shenhua Ling
It's these prophetic words that mark your
entrance into the Shenmue Saga.
One dark night, rain fell and lightening split
the sky... and that is the night you and Ryo Hazuki witness
his father's death at the hands of a mysterious Kung Fu Master
in dragon silk robes. A man later revealed to be... Lan Di.
Ryo's father fought hard and bravely, but
was no match for the mysterious man's unknown fighting style.
After finishing Ryo's father he dispatches Ryo himself and
disappears into the night.
Swearing revenge, you guide Ryo into through
his local streets of Japan all the way to China, searching
for clues, fighting through thugs, yakuza, and martial artists,
to find the mysterious Lan Di and make him pay!
Review
Shenmue is a gaming experience like none other,
and believe me, I’ve tried to find another that could
match the full living experience you get from this unique
living world that master game producer, Yu Suzuki made with
production studio AM2. From it’s exotic locals rendered
in startling detail, to quite possibly one of the most beautifully
told stories in video game history, to engaging martial arts,
to the ground breaking QTE events that keep you in the game
even during cinema sequences, the Shenmue Saga is a masterpiece
in the truest sense of the word.
Shenmue I
The first video game installment starts you
off in Japan soon after the death of Ryo Hazuki’s father.
With only a handful of clues you and Ryo must venture forth
to unravel the mystery of the Phoenix Mirror.
This first installment was a masterpiece and
an experience to be beheld, but it wasn't perfect. First off
was the pacing as has been commented on in various reviews.
In the first two disks almost nothing really happens! You
run into few fights here and there, but they're very scattered,
and not really anything that advances the plot so we can get
on the trail of that jerk, Lan Di! For all of the awe-inspiring
speech you get at the beginning of the game with the promise
of destiny, dragons, and phoenixes... I did a whole lot more
chillin' at the arcade, feeding my stray cat, and buying SEGA
toys than realizing any of my mystic potential.
There's also the fact that this game actually
pays attention to time and days. Time rolls by about four
times as fast as it does in regular time. So if you stand
in one place and look at your watch you'll notice about an
hour goes by every ten minutes or so of real time. So, say
some guy with a hot tip wants to meet you in 4 hours... you
in fact have to find something to do for 40 minutes real time!!!
Now that's a long time to be doing nothing. In between this
and that if I had to wait, I’d sometimes give a friend
a call or head downtown with Ryo to Dobuita for some arcade
games or practice our moves in the parking lot nearby. I remember
one time I met a guy at 9:00 a.m. game time, and he tells
me to meet him the next day. Thus for a full video game day’s
time I have to either find something to do, or just leave
my Dreamcast on and let it sit for about... an hour to a half
hour!
Thankfully this glaring drawback has been
fixed fixed in Shenmue II. In the event something like this
happens, there’s an "Elapse Time" feature
you can activate that will speed up time ‘til your next
real event and/or meeting.
That pretty much wraps up any bad this game
might have, and even then, having to wait around, kill time,
and meet new people in the interim I found to be a kind of
unique fun experience. It was like actually living in the
game. Sometimes things don’t happen right away, so you
have to exhibit patience and make due with the time you have.
It’s in these “flaws” that you find yourself
sucked into the simulation of life that the game puts forth.
Because remember, if you’re one of the few and the proud
that battled through this game to the very end, even at its
most boring and doing nothing but waiting… you still
did it because the experience of this world is something you
could no more let go of than you could your real life. If
a game can have you sit and do nothing and still keep you
sucked into its world, that’s an accomplishment in and
of itself.
Still, in the end, after you've had the experience
of Shenmue, you don't care how long you had to wait for the
bus to come pick you up, or that you had a meeting with someone
the next day. It's some of these irritations that we take
for granted that make this game so completely and utterly
groundbreaking! This is the first game I've ever played where
days go by and you get to experience time!
Another thing that's really easy to take for
granted is that the whole game is actually alive around you.
This isn't like your typical RPG where sprites wander about
aimlessly, or stand in one place. Each person you walk past
in the game... has... a... life!!! Sure, there are a couple
familiar faces you'll see in the same spot, but that's because
they work there. If you wait long enough, you will get the
see them close or open up shop and if you wanted to and had
the time... you could probably follow them on their way home!
I know it doesn't sound like much, but once
you're surrounded by it and you realize the level of detail
that went into this game it's awe inspiring. You really feel
like a part of a living world! I noticed this first, when
I received a tip that I could get info at this one bar. I
ran there, but unfortunately the sun was still up, so the
bar was closed. In real life I had nothing better to do, so
both Ryo and I just waited. My eyes flashed when I saw some
guy come up the street, turn toward the bar and actually unlock
the door to open it up! No fade action where slowly the bar
just comes to life or anything the owner actually came up
the street to open up shop!
All right, enough of that, I hope you get
the idea.
The other good is the action. Action is carried
out in two ways: “Quick Time Events” and straight
up brawlin' Double Dragon style. Quick Time Events occur in
the middle of a scene where the thug you're questioning will
suddenly throw a fist at you. The screen with signal you to
hit 'A', and if you hit it in time you can throw the thug
off his feet and show him the error of his ways. Makes cinema
sequences more fun to watch when you get to interact with
them. Other than that, if you're familiar with fight engines
of Virtua Fighter, Soul Calibur or DOA you shouldn't have
a problem mastering the combos and moves from the Hazuki School
of Anything Goes Ass Kicking. For all you martial art fans
out there who’re fans of good fight choreography, Shenmue
does not disappoint in the slightest. QTE events are executed
with your help and hand, but when you see the move Ryo pulls
off, you’ll find yourself shouting out loud and cheering
as if you were watching a Jet Li flick! I can’t count
how many times I actually shouted out, “Waaaaaaah!”
after executing an awesome combo or having pulled off a successful
Quick Time Event. ^_^
The good of this game's hard to put into words.
After the game is said and done, there's this sense of having
been a part of a much grander scheme and story. The characters
you meet and get to know... the job you eventually get...
making you get home before dark so as not to upset the old
lady you're staying with... stopping by the convenience store
to pick up some milk for your stray cat... seeing up Nozomi's
skirt... and just waiting for the bus to come pick you up
after work... the game really sucks you in. You’ll find
yourself wanting to make sure your stray cat stays healthy
and happy, that you stop by Tom’s hot dog stand just
to see how he’s doing and that makes the fight for life
and revenge all the more real when some insane Gollum-like
ninja leaps out of no where and steals your girl.
This game isn't for everyone. It takes patience
and time and real love for the subtle glories that one finds
in video games. It definitely has pacing problems, but after
the over all experience it's hard to remember or even care
about them, because you helped out a stray cat, kicked copious
amounts of thug ass, and have taken your first step into a
grand new video game world that you'll do anything to see
through to the end. And this.... was only Chapter One.
Shenmue II
Boats float in and about the bay, and a giant
jumbo jet takes flight from behind the sprawling city skyline…
the sun blazes bright in the morning sky. The music roars
its epic score as if blaring, “Welcome back young traveler…
welcome to CHINA!!!” A young man steps off the incoming
cruise liner and the camera pans up to see… IT’S
RYO!!!
The presentation ups the previous installment
right off the bat as if to congratulate you for making it
this far in the tale to another land. Right away you’re
immersed in the scenery of the new world in a way that no
other game has made me feel.
I don’t even take two steps off the
boat before and old Chinese minstrel and his wife dressed
in beautifully detailed and traditional robes ask me to stop
and listen to their music. A little boy runs up to me and
tells me the song is a wish of good luck to travelers. With
a smile, Ryo and I drop some extra cash into the old couple’s
basket and that’s how this immersive eastern adventure
opens up.
Shenmue I took place in what felt like a small
town, with a main street with lots of stores, a local harbor
and the residential area. Shenmue II on the other hand thrusts
you forth into large city locals, with winding streets, alleys,
large market places, multi-level housing and businesses. There
are four cities in all and each of those split into several
small Quarters, each with its own design and personality.
The city of Dobuita in the first Shenmue had basically two
streets that resembled a figure 8, while the city of Wan Chai
alone bares a closer resemblance to a intricate maze of streets,
alleyways and stairs that go up into and out of buildings.
And stuff just keeps happening too! There’s
not many dull moments in Shenmue II, making up for the slack
pace in the first installment. I loved the first game, I truly
did and with all my heart, but there were so man loooooong
stretches of time where nothing happened. The second game
on the other hand kicks you into high gear within the first
2 hours! Within that time of playing I’d gotten two<
part-time jobs, chased a little thief through the streets,
fought thugs, got into an arm wrestling match where the locals
cheered me on as the “SAMURAI BOY!!!!”, met some
old man in a park who takes time out of his routine to teach
me Tai Chi, wandered into a martial arts monestary, and got
hit on repeatedly by the hot crotch rocket riding chicka,
known as Joy. And like I said, that’s just in the first
2 hours of gameplay and exploration.
Throughout the game and while on the trail
of Lan Di you come across more enigmatic characters who you’ll
never forget, like the gang leader/tough guy, Ren and the
breathtakingly beautiful kung fu master, Xiuying Hong. Through
these people you meet you’ll learn patience, compassion,
and even some genuine Taoism. And I don’t mean cheap
fortune cookie philosophy either. No, “never give up
and you’ll always succeed” here. You get throught
provoking poetry while you set out to fulfill tasks put upon
you by the kung fu masters of China.
The gameplay’s the same. After a extended
period of time or walk to the right place at the right time
and the only eastern philosophy your assailants will understand
is a good ol’ fashioned ass whuppin’! Something
I didn’t mention above is that while you have moves
at your disposal you can learn more. You can purchase scrolls
in certain shops, or learn them from masters that can be found
throughout the landscape you’ll explore. When learning
from a master they’ll ask you to accomplish a given
test and once you do and get your timing down perfect the
satisfaction you get as the screen suddenly freezes and is
pounded by the Japanese characters that spell out the new
move you’ve learned is beyond explanation. You just
have to experience it for yourself. You also still have QTE
events, but where all you had to worry about is just one button
usually in the first game, you’ll be called on to pull
off combos and perfectly timed to win in this game. Left,
Left, A, B. or something to dodge a swinging chain saw, or
to block an attack from the shadows and kick the other guy
coming from behind. You’re mind and reflexes are put
to the test and you find yourself smack in the middle with
Ryo pulling off combo, after combo and exploding into action
in a whirlwind of outstanding fight choreography.
The time issue, like I also said above, is
addressed and fixed. If you have to meet somebody the next
day, the option to fast forward to that time is always available
to you, which takes away from the real life affect (and inconvenience)
of the previous game, but when you choose to do it is completely
up to you. So if you do choose you can go to the local bar
for a game of darks or go practice your newly learned kung
fu with the old master in the park.
The soundtrack is nothing short of phenomenal
and beautiful. I lack the vocabulary and musical know-how
to say specifically this or how the orchestra brings across
the feel of the orient so well. Listening to the sounds and
background music are like adding the perfect gentle breeze
on an already perfect summer day.
Eventually, after you reach the jump-out-of-your-seat-and-cheer-and-swing-your-arms-around-in-
the-air-as-you-fight-right-next-to-Ryo climax, you will have
to leave. And after all the people you met and survive countless
challenges with you’ll actually be kinda sad. You’re
allowed to run about and say goodbye to all your new friends,
which will make the corner of your mouth turn up in a smirk
as you find that you actually <I>want</I> to say
goodbye to the old man who taught you kung fu in his spare
time, the brat who stole your bag, the hot chick by the pier
who had nothing to do with the plot what-so-ever, and I saved
my personal favorite for last… Xiuying Hong. Heh, talking
about all this is making me miss China already. ^_^
Conclusion
Shenmue is a video game experience like none
other and that is extremely unfortunate. This was the acclaimed
Yu Suzuki’s masterpiece and pet project that cost an
insane amount to produce and didn’t make nearly enough
of the money back that it MORE than deserved. This game should
have been the future of video games and RPG’s. No more
would you walk static environments, talk to random sprites
who wait in place for you to find him/her/it, nor would you
sit idly by while the cinema events took place in front of
you, but instead you would be apart of them. Never does the
game go for super hero cheap thrills or come off hokey or
trite. There’s a culturally rich eastern experience
within and one that has yet to be matched by any other game
to date.
You can find Shenmue II on the Xbox, and you
can also play both on the Dreamcast by purchasing the first,
then importing the second from overseas. If you get the European
Import you can use a DC-X boot disc to load it onto your Dreamcast
and play it in much recommended Japanese, with English subtitles.
If you’re looking for a new video game
experience and have the cash you’ll not be disappointed.
If you love the Japanese culture like many of us do here at
Japan Hero, this is the game for you. Take up the controller
and step forth into your destiny and let’s all hope
that Shenmue III does come, so that we can exact our revenge
for the death of Ryo’s father and bring that no good
bastard Lan Di to justice.
Start the journey… and let your Shenmue
Saga, begin.
More Info + Media
Shenmue.Com
ShenmueDojo
ShenmueLegend.CJB.Net
ShenmueCentre.TK
TechTV’s
X-Play Covers the Saga in a “What You Haven’t
Played This Yet?!” Segment, View ‘Video Highlights’
Shenmue
on the Nintendo GameCube Petition
Keith "JC" Hayward
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