| Phantasy
Star Online Episode III: C.A.R.D
By Cade
System: Gamecube
Developer: Sega
Introduction
So some of you know I have a certain addiction
for Phantasy Star Online. To be more specific, PSO Episodes
1 & 2 for Gamecube. It's a Diablo-esque hack n' slash
online/multiplayer action-rpg that I personally find lots
o' fun. Well, Sega's gone and released a sequel called PSO
Episode III: C.A.R.D. Revolution. Instead of being the monster-slaying
adventure we know and love, the format's been altered dramatically
into a Collectible Card Game (CCG) battle.
I was very skeptical at first since I figured
they must've run out of ideas thought they could simply cash
in on the Yu-gi-oh craze, but I'm pleasantly surprised to
find it's another great game in the Phantasy Star franchise.
The cards all feature familiar characters, weapons, items
and monsters from the PSO universe so at least it's not totally
foreign plus you can use the same Hunter's License (the monthly
access fee you use to play PSO Ep.1&2 online) so no extra
cost! This is gonna be my little review of the game so far.
I've put in a few hours offline and online so my opinions
may change, but if anyone's interested I can keep updating
the review.
Game Setup
You have two sides to choose from; The Hero
Side (Hunters) or the Dark Side (Arkz). The Hero Side uses
weapons, armor and items to fight their battles while the
Dark Side summons the many monsters of PSO to do their bidding.
Once you choose your side you pick a Story Character (SC)
to act as the focus of your deck. SC's are NPC's based off
the many classes of PSO who have varying attributes and special
abilities. You have to tailor a thirty card deck around them
to improve their strengths and cover for their weaknesses.
Unlike Episodes 1 & 2 the character you create is only
used to run around the home base (the Morgue) talking to people,
getting missions, setting up decks, etc. or interacting with
people in the online lobbies.
The cards are set up in these categories:
Item/Creature: These are the weapons/armor/mags
for the Hero Side and monsters for the Dark Side.
Action: Various special ability
cards such as attack boosts, blocking, dodging, magic and
many others. Can be used by both sides.
Assist: Haven't gotten any of these
yet, all the instructions say is that they're difficult to
use but have awesome effects when combo'd with other cards.
Once everything is set up, it's time to battle.
In offline mode you get missions from a commander and fight
computer controlled NPC's. In online mode you battle real
people in one-on-one duels or mini-tournaments held every
hour or so.
Rounds are set up like this:
The playfield is set-up on variable-sized grids.
Duel Start: You draw a hand of 5
cards and have a one-time chance to dump it and redraw. Afterwards
rounds start with the Dice phase.
Dice Phase: Two
6-sided dice are rolled, one for Action points and one for
Defense points. Usually the highest roll is assigned to AP.
Set Phase: This
is where you place cards on the field. For the Hero side you
equip your SC with various weapons, armor and items. The Dark
Side places monsters to guard your SC and attack the opponent's.
Each card has an AP cost to play and this number is removed
from your AP pool. Each side can only have a total of 8 AP's
worth of items/creatures on the board. This means if you have
a creature that cost 4 AP in play and two 2 AP creatures you
cannot place anymore until one is destroyed.
Move Phase: Each
SC and monster has a movement value and may move up to that
number in squares on the grid. One square of movement subtracts
one AP from your pool.
Act(ion) Phase:
This is when you attack with equipped weapons or monsters,
use techniques (magic) and apply Action cards that give various
effects to your attacks. One attack costs 1 AP and Action
cards have their own AP cost. It's possible to combo attacks
together using action cards. Each card has a color and if
subsequent cards match that color you can attack simply by
paying the card cost and applying it to an item/creature without
needing to pay for the attack. When the opponent attacks you,
the game gives the option of playing defense Action cards
if you happen to have any in your hand. You pay for these
cards using your Defense points.
Draw Phase: You may discard
as many cards as you like in this round and your hand automatically
refills to 5 cards. Once your 30 card deck has been completely
drawn, it reshuffles all out of play cards. You cannot lose
the match by running out of cards.
In order to win, you must reduce the opponent's
SC to 0 HP. All monsters and items also have an HP value.
When attacking a Hero SC, you must first destroy all his items
before you can damage him. However, he loses 1 HP every time
an item is destroyed. Usually you may choose what weapon/item
to attack but if he has defensive items like Shields or Barriers,
you are forced to attack those first. Dark Side characters
may always be attacked directly since they cannot equip items.
They must place creatures between them to block attacks. If
they have a Guard creature in play, all damage goes directly
to the guard creature instead of the Dark SC. They usually
suffer no penalty when a creature is destroyed.
If you win or lose, you are presented with
new cards. Winning nets you a half dozen or so and losing
got me 2 cards. Oddly, when I lost I got the best card I've
received yet. I'm hoping this is the game's way of balancing
things so if you have so-so cards and start losing a lot,
it'll beef up your deck. I've only lost once (online) so far,
so I'll see if this is the case. Upon victory you also receive
experience points that build towards your Card Level. The
higher the CLvl, the better cards you will get when you win.
The game gives you a separate CLvl for online and offline
and you earn far less experience for winning duels online
so it really means something to have a high CLvl.
Obviously, there's a lot of strategy in learning
how to balance your cards and action points in a given turn.
Too many high cost cards and you're sunk if you roll low on
AP. It's really nice to be able to discard whatever you want
though. That way if you have 8 points worth of stuff in play,
you can discard item/creature in the hopes of drawing more
useful action cards.
Review
After PSO Episodes 1 & 2's general lack
of a solid storyline, Ep. 3 is a welcome change. The offline
story mode is chocked full of plot. You can choose to play
the Hero Story or Dark Story and see the game from both perspectives.
Talk to people between battles to flesh out the storyline
and after certain battles, if you used the correct Story Character
you are treated to beautifully drawn manga-style cut scenes
presenting extra bits of the story.
The action is much slower paced than Ep. 1
& 2 was, but that's probably to be expected with it being
a card game. I personally love strategy games and CCG's as
well so it appeals greatly to me.
The graphics are a bit of a mixed bag. The
card art and cut scenes are phenomenal and the level backgrounds
are very detailed and well animated, a marked improvement
from Ep.1&2. The characters, items and monsters are another
story... They lifted the models and animation straight from
EP.1&2. Not that they're bad, but that game was a port
of a Dreamcast game, so they're really starting showing their
age. They tweaked them a bit with graphical special effects,
but they're still the same. The worst is the x3 dramatic replay
of the final hit that defeats your opponent. It would be a
lot cooler if it wasn't for the stilted animation straight
from PSO. Ah well, at least I've got no complaints about the
music.
I was a little worried that the online mode
would degenerate into the Magic: The Gathering syndrome of
he who has the best cards wins. I don't think it will though.
It displays the rank of every person online (wins, losses,
numeric rank and level) so you should have a decent idea of
what you're up against. Common cards you start with are more
than capable of protecting you from uber stuff (at least what
I've seen so far). Still, there's some jokers who are probably
given powerful cards by other people. First guy I dueled online
was low rank like me, but he ended up being loaded with really
powerful gun cards (i.e. stuff he surely didn't start the
game with). Unfortunately for him, that's about ALL that was
in his deck. I played a monster deck and managed to surround
him and whittle away at him until his defeat. I don't think
he was too happy about that.
Conclusion
I'm extremely happy with the game thus far.
I highly recommend it to anyone with a Gamecube, though you'll
need to go online to get the full enjoyment. I'm sure my opinion
could change, but as long as I'm having fun, I'll keep playing.
Cade
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