| Panzer
Dragon (1995)
System: Sega Saturn
Developer: Team Andromeda
By
Jeffrey
Couto
Introduction
Released shortly after the Sega Saturn’s
surprise launch in 1995, Panzer Dragon was a landmark title
that opened the door to a new gaming universe unlike any other
at that time. Its mix of game mechanics, art direction, orchestral
soundtrack, and three dimensional graphics proved to be a
unique combination that propelled the game to a high degree
of recognition amongst game players and the gaming industry
as a whole.
As part of the first generation of home games
to use fully textured polygons Panzer Dragon was an immediate
stand-out title when it first hit game store shelves. It’s
unique premise and technical achievements where the things
gamers had been dreaming of for a long time and to finally
see that promise fulfilled was quite an experience.
The Story
''The rider of the armored blue Dragon is
fatally wounded by a powerful laser blast through his chest.
They land before you.
The Sky Rider stretches out his hand to you,
a desperate gesture for help. As your hand touches his, the
Sky Rider's mind and yours become one. In his final thoughts,
you see a tower that is under control of the Imperials. They
have discovered the true use of the tower-the most powerful
weapon ever created. With this and the Dark Dragon, a bio
weapon created by the tower, the Imperials will be unstoppable!
The Sky Rider speaks his final words. 'Don't..
let the Dark Dragon return to the Tower.. If that happens,
the horror of the Ancient Time..'
The Sky Rider falls at your feet, his life
force spiraling off into the great unknown. The Dragon lets
out a piercing cry for it's fallen master. From now on, it
is your destiny to lead the Dragon to the tower''. -- Gamefaqs
Review
As far as the gameplay mechanics went there
wasn’t anything particularly remarkable about Panzer
Dragon. After all, at its core it was nothing more than a
shooter game set on rails; nothing too different from what
we had already seen in previous game releases such as the
very popular Super Nintendo title Starfox.
Basically the gameplay was made up of two
main functions, guiding your dragon accross each stage to
avoid taking damage and shooting down enemy forces through
regular blasts or lock-on blasts that could take down several
targets in a single attack.
What made Panzer Dragon unique was the realization
of the world you played in. No longer were we limited to stages
made up of simple flat-shaded polygon blocks, the Panzer Dragon
universe was realized in full-fledged color and detail through
the use of richly textured polygons (for the time) assembled
in complex constructions that you could fly-by or through.
By taking full advantage of the power that
the Saturn held the designers of Panzer Dragon crafted a game
world that mixed mechanical elements with biological components
which resulted in some of the most unique stages ever traversed
by game players back in 1995. This was in stark contrast to
some of the more simple 3-D games that accompanied the Saturn’s
launch such as Sega’s home version of the original Virtua
Fighter arcade game.
Conclusion
By today's graphic standards Panzer Dragon
is a relic of the past, however like other classic games,
whose graphics can't stand up to today's latest, it still
thrives on the overall quality of the entire game experience
it offers. Without a doubt this is one of the best releases
to have come out for the Sega Saturn during its short run
in the U.S.
Jeffrey Couto
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