| Birth
of the Big O
Keith "JC" Hayward (with permission
from Bandai Entertainment)
Please note all text boxes
are notes by August Ragone
(Henshin
Online) on what some of the items being talked about refer
to.
Character and Mecha Designer
Keichi Satou and Director Kazuyoshi Katayama reveal how the
Big O was created! For more info on the Big O stop by the
official sites here
& here.
===================================================================
Satou: It started first as a gimmick for
a toy. That is, the only clear ideas I had were the world
looking like Gotham City and having a robot destroy buildings
in the streets. Of course, I already had an idea it was going
to be piloted by a man in black suit like Roger. Mr. Katayama
had just come out of a project....
Katayama: I just had finished "Those
Who Hunt Elves" and was having a relaxing new year.
Satou: I was
busy with "City Hunter: Goodbye My Sweetheart" and
another project. So I went to Mr. Katayama and got him involved
saying something like "Wouldn't it be fun to see toys
made based on our own robot?"
Katayama: That's
right.
Satou: So I asked him to put his images into
drawings. I myself am an animator. But the situation did not
allow me to do it myself.
Katayama: He
said something like "I've got to make a presentation
quick. Could you please draw an image board?" So I was
playing with some ideas until I got really count up in "City
Hunter" production.
Satou: That was about the time when I started
asking him to make a new pilot and layout designs.
Katayama: In March or April of 1997, when
we were about to really start moving, "Sentimental Journey"
production started.
"Long, Long Days
of Presentations...."
Katayama: When I first heard the story, I
was told, as soon as the designs are set, the toys will be
out. Even Mr. Izumi of Bandai said, "Right On!"
Satou: Then, he was blasted into pieces at
a meeting at Bandai. We were called into a meeting and told
"We understand the weird design and its impact. But there
is no assurance as a toy." We basically underestimated
the business side of it. So, we thought, "We need a transforming
part for the robot," and went back to Bandai. They said,
"What's with the adding and removing of different hands?"
"Who wants a cargo containger stuck in the robot?"
Around then, we decided to throw in some "Thunderbirds"
flavor and Katayama drew a vehicle with the style of TB-2.
They said, "You don't understand us at all."
TB-2 = Thunderbird 2.
THUNDERBIRDS, the mid-1960s Supermarionation show from
England, created by Gerry Anderson. -- August |
Katayama: We were slashed
into bits upon our return.
Satou: We were getting tired of rejections
and started to resign ourselves to deal only with Bandai Visual.
Katayama: Yes... we had enough of the toy idea.
Satou: So we totally changed our attitude.
Katayama: But we decided
to talk with Bandai Hobby division, in case the presentation
to Bandai Visual fell through.
Satou: Sunrise, as a company, needed some
safeguards. About that time Mr. Nakamura became involved.
Katayama: Mr. Izumi was called back to Bandai
head-quarters, and Mr.Nakamura came instead.
Katayama: He then, looked as though representing
Sunrise and Bandai... and stood....
"...in your way?"
Satou: If I were Masked Rider V3, Mr. Nakamura
was Riderman.
Katayama: Around the time, there was a suggestion
that we needed more robots to increase the toy sales. That
brought about the creation of Big Duo. "Is it true that
Mr. Satoh came up with the name "Big O" when he
was a child?
Satou: That's right!
Katayama: I thought it came from "Heibon
Punch Oh!" (an old men's entertainment magazine)?
Satou: No. It is actually from "Daitetsujin
17"(Great Iron Giant 17).
GIANT IRONMAN 17, is the
proper English rendering. This was a Toei television
show from 1977, which was an Ishimori Shotaro version
of Johnny Sokko -- shown in the US as a movie compilation
called BRAIN 17. -- August |
Katayama: The one that goes
"Oh! Oh! Oh!...."
Satou: Yes. Yes. Yes...LOL!
"The body design is a little
unusual, isn't it?
Katayama: Ever since Gundam, all body parts
-- chest, stomach, and hips, etc. -- have been square.
Satou: Composed of blocks and looking rather
industrial.
Katayama: I hated those. That's why we decided
not to separate the
chest and hip fromt eh body.
Satou: My first sketch had
neither waist nor chest. Also, Eva affected us alot. After
seing its waist composed of vertebra-like pieces we agreed
"this won't be another block type". So we went for
multiple joints. That was because we can always over-emphasize
in animation. But, our intention was that it cannot twist
its body alot... so we decided to make it rather like a robot
suit.
Katayama: Like in live action shows where
the robot is a guy in a suit, we rationalized by having two
differeint suits - one for straight standing and other for
action scenes.
Satou: I told everybody that "if you
want to move the joints, feel free to wrinkle it." Everybody
was too scared to attempt it though.
"I have never heard of a title
that was in development this long."
Satou: We owe a great deal to Sunrise for
that. They took good care of us.
Katayama: They were very patient in that
they did not sell it in bits and pieces.
Satou: Mr. Sashida also said (later) that,
although he did not know how to sell it, he always knew it
would make it as a complete property. I complain to him that
he should have said that when we needed it most.
"Sorry, but we are running out
of space. Let's talk briefly about episode 1."
Katayama: Instead of big action scenes, I
would like people to see the hidden aspects, but they aren't
anything you should watch for. Roger's normal life-style is
reflected in how he pilots the robot. I intended to make in
animation what we saw in TV shows like, "Oretachi wa
Tenshi da" (We Are Angels) and "Tantei Monogatari"(Detective
Story) when we were children. I want people to feel what we
felt as children. If people don't feel that way we didn't
do a good job.
These were popular live
action shows in the late 1970s/early 1980s. Kind of
action shows, PIs, cops. "Tantei Monogatari"
starred the late Yusaku Matsuda, a sort of latter-day
James Dean style actor, whose last film was Ridley Scott's
BLACK RAIN (1989), starring Ken Takakura and Michael
Douglas. --August |
Satou: It sounds corny to
say this after it's already on video/DVD but I would like
people to first enjoy the atmosphere of the show. Let's say...
take it easy. Just watch it and hopefully you feel "I
want to watch the next episode too." Also, I would like
people to enjoy how robots with funny 3D curves move. For
example, in episode 1 you must wonder why you have to make
something like this move, but I am basically saying "I
am different from Syd Mead."
Katayama: Watch Dorothy. It has been a long
time since we had an edge female character in animation. I
think we made her lovable in these stories.
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