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Suit Z-Gundam Vol-2: Disc 1 (1985)
Released by: Bandai
Animation Production: Sunrise
Running Time: 250 Minutes
By Jeffrey
Couto
Introduction
Man, this Gundam stuff can get quite addictive
when it’s on a roll. For me it tends to come and go
in small, compacted periods of time, but when they come by,
watch out! With Mobile Suit Gundam-Z the joy is multiplied
ten-fold because not only is it a great entry in the Gundam
series, it also happens to be one hell of a show in its own
right and it was animated in the mid-80’s, which I consider
an extra bonus!
As of episode 10 (Disc 2 of Vol-1) we have
seen the protagonist of the series transform from a hot headed
student in a space colony to an ace newtype who pilots a new
Gundam-type mobile suit. Now, with this next set of episodes,
we begin seeing a fuller evolution of the character as he
reaches a new level of maturity and learns the truth about
Quattro and meets the legendary Gundam pilot Amuro Ray.
This series only gets better!
Story
"After the One Year War and subsequent
wars with the last renmants of the Duchy of Zeon, the Earth
Federation formed a special military force to prevent space
colonies from revolting against the Federation. Thus, the
Titans were born. Eight years have passed since the end of
the One Year War and now the tables have turned. The once
good Earth Federation is now more corrupt than ever and will
turn the other way even when its special force, the Titans,
commit atrocities like gassing millions of civilians to their
deaths. Because of this abuse of authority the Anti-Earth
United Government (AEUG) is formed from the breaking off of
many Federation politicians and military who oppose the Titans,
and they will ally with former members of the Duchy of Zeon,
who dislike the oppresion and tyranny towards the space colonies.
This where the story begins." -- DVD Box
Review
This 2nd volume in Bandai’s release
of Z-Gundam features episodes 11 through 20 in the series.
Disc 1 includes:
Episode 11: Entering the Atmosphere
The A.E.U.G. is preparing to make its move, with its forces
standing by to enter the Earth’s atmosphere and attack
the Jaburo base in South America. Will Kamille, Quattro and
the rest of their team make to Earth in one piece?
Episode 12: The Winds of Jaburo
Having entered the Earth’s atmosphere the A.E.U.G. forces
move in on Jaburo base, however resistance is weaker than
anticipated. Could this be?...Yes, a trap! Can our heroes
escape the nuclear bomb set to go off deep inside the base?
Episode 13: Shuttle Launch
With their mission completed the A.E.U.G. forces must now
make their way back into space using antique space shuttles,
but just as the operation begins the Titan forces attack!
Can Kamille and Quatro defeat the new attacking force and
their transforming mobile suits?
Episode 14: Amuro Flies Again
Amuro Ray joins the battle on the A.E.U.G.’s side, but
what will his entry into their ranks result in? How will Quattro
(Char) and Kamille react to Amuro’s re-appearance?
Episode 15: Katz’s Sortie
The battle heats up when Katz takes Kamille’s Gundam
to intercept enemy forces, but the true conflict here is the
one that Amuro harbors within him as he suits up to go out
into battle only to realize he’s been gone from this
game for too long. Will the rest of the team be able to defend
against another round of attacks?
Lots of stuff happening here my friends and
with the plot getting ever heavier with subplots and more
characters you really have to give this show your full attention
just to keep up and understand what is happening. If you do
pay attention the rewards are rich and plentiful as you’re
presented with a number of interesting stories and character
moments that make this a series to savor. From seeing each
of the highlighted political/military factions take each other
on to watching numerous mobile suit skirmishes take place
in space, sea, land and air there is hardly a moment in this
series when something of tremendous interest isn’t taking
place.
Of most interest to me was Kamille, the character
that we have been following since the beginning of the series.
In the last series of episodes (from Vol-2) he had started
the process of evolving beyond his student persona and into
that of a full-fledged mobile suit pilot, but with this new
set of episodes we see this transition almost completed as
he confidently heads out to each battle and scoring more wins
against a large variety of opponents. In addition we are also
given a window into the development of his Newtype abilities,
which with the help of Quattro (aka Char), he starts developing
and becoming more in tune with.
The other major development we get here is
the re-introduction of the Amuro Ray character from the original
Mobile Suit Gundam series. Living in a cozy mansion under
constant surveillance he has grown tired and wants to flee
in order to help change the present political climate. This
leads to a daring escape, a cargo plane hijacking and taking
on an enemy mobile suit using nothing more than the cargo
plane itself! However, nothing could have prepared Amuro for
what would happen as a result of his new-found mission, joining
forces with Char Aznable, his old rival from the One Year
War. This leads to a new found intensity among the A.E.U.G.
ranks that promises to take the show to all new heights.
Following in the heels of these main developments
is the continuing evolution of Captain Quattro, whose cover
is blown by the end of the DVD. Through this and before it
however, his role as mentor to Kamille continues as he teaches
the young pilot the horrible truth that is war and the battle
field and what the significance of it all is. In this Char
seems wise beyond his years as he presents an interesting
perspective on everything that transpires and becomes a sort
of surrogate father figure to Kamille. Char certainly lives
up to his legendary status as an anime icon here and shines
brilliantly thanks to the well crafted dialogue and situations
he’s given by the creative staff.
On the production-side of things this anime
delivers as much punch as it does on the narrative front.
The animation, circa 1985, has that unmistakable 80’s
look and feel with the animation having a lot of rawness and
liveliness to it. It’s interesting that despite doing
everything by hand the animation team chose to go with a very
complex set of mechanical designs and backgrounds that while
beautiful to look at and surprisingly smooth in movement must
have taken a lot of time and effort to pull off. I give those
guys a TON of credit for making Z-Gundam look as good as it
does. The color palette is for the most part well balanced
with lots of colorful scenes taking place on Earth being contrasted
against the darker space battle sequences. Visual effects
are limited to lighting effects for the weapons, but everything
overall looks amazing.
On the music front the opening and ending
themes are solely missed (especially the very rocking opening
theme song), but the instrumental choices made by Bandai Entertainment
do a surprisingly good job at filling in the void. As far
as the in-show BGM soundtrack goes it is strikingly beautiful
and a pleasure to listen to. The voice actors here are lively
and do an amazing job at bringing their characters to life,
especially Kamille’s voice actor.
On the DVD front this is another nice release
from the folks at Bandai Entertainment featuring terrific
video and audio transfers of the show, given how long ago
this one was originally released. There are no in-disc extras
to really speak of outside of a reversible cover, but with
10 episodes you'd be hard-pressed to find anything wrong with
this release.
Final
Thoughts
If you like Gundam in any small measure at
all or even if you have a passing interest in anime mecha
series, this is a series to own and cherish! Forget all the
new Gundam series (well maybe except for the new Zeta films)
and start collecting Zeta Gundam. You’ll be very happy
you did, I know I am!
Very highly recommended.
Jeffrey
Couto
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