| Record
of Lodoss War: Chronicles of the Heroic
Knight Vol-2 (1998)
Released by: Central
Park Media
Episodes: 7-13
By Keith
"JC" Hayward
Introduction
I’ve been up to my elven boots (+4)
in high fantasy lately. My personal favorite fantasy writer
of all time and who shall now go mentioned a womping 3 times
now in my reviews, R.A. Salvatore is back at the top of his
game and kicking all kinds of sword slinging, monster fighting
ass in his latest book, The
Lone Drow. He’s been hooking up his fans here and
there with the adventures of Drizzt Do’ Urden and his
companions, but nothing seemed to reach the incredible heights
of action fantasy that he wove in the all out war between
the Dark Elves of Menzoberranzan and the stalwart Drawves
of Mithril Hall in The Legacy. But now enough time has past
that Salvatore once again has something to say and his famed
cast from the Icewind Dale Trilogy are in for the fight of
their lives and all the world of Faerun may never be the same.
I never knew a fantasy world could have so many orcs, and
unfortunately for the heroes of this latest book, neither
did they!
This put me in the perfect mood to bust out
the second volume in the Chronicles of the Heroic Knight Saga
to see where the wind swept paths of Lodoss Island might take
me.
Story
“The Black Knight has vowed to unite
Lodoss under his tyrannical rule. To this end, he has invaded
the volcanic lair of the demon dragon with the intent to capture
the legendary Scepter of Domination.
Trapped in the fiery lair of the dragon, King
Kashue and Parn must struggle to vanquish no only the Black
Knight, but the murderous beast that has guarded the Scepter
for centuries!”
Review
Things come to a climactic head quick in this
installment, as in the first two episodes alone the saga of
the original heroes we all knew and love comes to a swift
and somewhat tragic end as one of them falls and the others
pull out all the stops to defeat Ashram the Black Knight and
his forces from gaining the Scepter of Domination. As opposed
to what I remember in the original OVA, Ashram has far more
than Pirotess and a bunch of no name villains to back him
up during this confrontation, now he has a colorful band of
hand picked dark warriors, wizards, and other minions at his
disposal to take on Parn and his fellowship of brave fighters,
wizards, and elves. Each pairs off with their chosen foes
to best use their various talents, resulting in a fantasy
battle royale – winner takes all. And if dark minions
weren’t enough, the Lodoss Warriors also have a Great
Red Dragon in the form of Shooting Star to contend with as
well as their respective rivals. The whole volcano battleground
goes up in the end and only one band is left standing…
marking the end of one era and the rise of a new.
A young blue haired hero is troubled by dark
dreams of monsters and a cry for his destiny to become fully
realized. Spark, of noble tribal decent and knight in training
for the Kingdom of Flaim struggles and fights for his time
to become recognized and to become a true knight of justice
like his heroes the Free Knight Parn and the Mercenary King
Kashue. Ten years have passed since the Battle for the Scepter
of Domination and in that time the cursed Island of Lodoss
lived in relative peace. But alas, there’s never much
rest for the wicked and in the darkness of the isle off the
coast of Lodoss, Marmo, a new evil is on the rise and amassing
its forces. The dark wizard, Wagnard, has designs of his own
to release the sleeping goddess of destruction, Kardis, upon
all Lodoss for reasons unknown. When his band of dark elf
thieves break into Flaim to steal the Crystal Ball of Destiny,
Spark finally gets his chance to show what he’s made
of.
Now charged with the retrieval of the Crystal
Ball of Destiny, Spark must lead a new rag tag band of fantasy
misfits comprised of a half-elf shaman, a axe wielding mercenary,
a dwarven cleric, later a mysterious thief with an agenda
of her own and lastly the fledgling daughter of one of the
original Lodoss Heroes. Without knowing the full gravity of
their quest, it is up to these unlikely heroes to venture
into the wilds of Lodoss and unravel the mystery of the Crystal
Ball of Destiny before it’s too late. The armies of
light and dark are already on the move and the fate of the
world rests on the shoulder of a young knight in training
who seeks to complete his quest and realize his destiny.
Blasphemy I know, but I have to say I actually
like the brash new young hero, Spark more than the hot headed
hero of the original Lodoss War OAV, Parn. Me and Parn go
way back, so nothing will break that bond of friendship we
forged, but out of the gate Spark just has a cooler color
scheme and design to himthat was different from the archetypal
mold that Parn was cut from. Where Parn was several shades
of a solid brown and always roaring head first, Spark has
a vivid and inspiring red, white, and blue color scheme and
while he rushes in where elves fear to tread, he does it a
bit more measured and thought out than Parn ever did. Although
to Parn’s credit, he never had formal knight training
when he decided to take up his father’s sword and armor,
where Spark has been stuck in an unfortunate training rut
. Spark’s troupe is also more colorful
in design and character than Parn’s. Where Team Parn
seemed to be composed directly from their character classes,
Spark’s Team seemed to take up more “2nd Edition”
characters classes with creative license to mix and match
characters and class as they saw fit. Each is still typical
of their chosen character, but it just seems like this second
cast of heroes had more source books to choose from in making
up their party. What’s coolest about them is that this
cast is all new and all original. They aren’t carbon
copies of the previous cast, but their own set of heroes with
their own unique chemistry, dreams, fears and demons to conquer.
I hope all that D&D jargon wasn’t too over the top
and served a proper metaphor to illustrate the differences
in the two Lodoss War casts.
The animation, like the previous volume, is
average at best and doesn’t boast high production values.
What it does boast though is well directed episodes; action
plays out either through actual choreography or sometimes
cutting away to a painting that depicts the action at hand.
They even kick it OVA style sometimes in that when a sword
swipe comes we get the black screen with the arch of light
that symbolizes the path of a sword or axe.
All in all you get a pretty decent package
of episodes in this batch. You get to witness the end of a
heroic era and the rise of a completely all new one with an
all new cast, with their own unique chemistry.
Episode List:
Episode 7: Death… A Gentle Heart Bequeathed
Episode 8: The Scepter of Domination… The Dream of a
United Lodoss
Episode 9: The Young Knight… Tested Strength
Episode 10: Recovery… A Mission Assigned
Episode 11: Light… A Girl Guided by the Gods
Episode 12: Sallying Forth… Pursuing a Dark Shadow
Episode 13: Nightmare… The Creeping Dark Power
Conclusion
Seeing as I’m in the right mood, I’m
having a really good time visiting Lodoss again and hanging
out with a completely new cast to boot! By day I immerse myself
in my high fantasy novels and by night, I delve into the world
of Lodoss, battling alongside new friends against new foes
to save the world. The Saga of Lodoss is a must for fans of
high fantasy and tabletop gamers a like.
Keith
"JC" Hayward |